The Fanpocolypse is upon you
Hey brother love your work! I was curious if you had any tips on coloring characters and the influence of light source on shading. You have a great handle on all of these concepts. By the way I've preordered your sketchbook so thank you in advance.

robscorner:

Thanks, man! :D

I’m sure many have written about this in-depth and can be found around on the net but I can ring off a couple straight tips from the top of my head:

  • Learning the form is the key to creating believable lighting, and that will give you a huge jump in understanding it without much need for referencing. The planes that are affected when light hits it from different angles, the shadows that are casted, etc. You have to basically think 3-dimensional. In addition, you have a human body right on you to assist you further. Grab a mirror and some lights and study up! You should also understand how contrast works as well.
image

Click image to view explanation of this.

  • When it comes to coloring and painting, I don’t pick colors. Like shown above, I use a base palette and then I let the knowledge of lighting control things from there. My shadows are typically all the same color, same as my highlights, and I use them with specific layer blending modes. It’s the closest to working in real life, because lighting always affects color. It’s accurate and really simple to understand once you get used to coloring in this way.
  • Learn about temperature! Shadows should not be pure greyscale/black as that will make the image’s colors dry and dull. I tend to go for cooler shadows (purples/blues) and warm highlights (yellows/oranges) in my work. 
  • With proper environmental lighting, a character will never be their base color. I made an example above. Only purest white light surroundings (“Balanced”) is when tones would appear at its most unadulterated. So when I color an image, I color the character in their base palette, and then I use Gradient Maps (a Photoshop tool) to influence the mood and temperature of the illustration. (I will write a more in-depth explanation on using Gradient Maps when I find the time to). It’s all depending on the illustration I’m working on. If I’m coloring a character in the middle of a blizzard, I wouldn’t use any kind of warm lighting. I’d use blues and teals in my Gradient Maps. On the other hand, if I’m coloring characters in a desert-like setting, I’d use a lot of yellows, oranges, and browns in them.

So these are the basics that I apply all the time with my work! I hope it helps. ^^

I have additional tips and resources on my dA here!

J is for Jackalope. He uses found objects to bring the hurt!!

J is for Jackalope. He uses found objects to bring the hurt!!

Boba Jake and FIn solo commission 

Boba Jake and FIn solo commission 

gamespite:

eirikrjs:

pepsimangb:

As promised, here’s my scanlation of the SMT1 OST liner notes that eirikrjs generously scanned that has Kazuma Kaneko talking shop about his pixel art philosophies. :D!

There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!

For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.

Thanks for reading!

-Pepsi

Incredible stuff. We don’t deserve you!

This is the Lord’s work right here.

Kaneko is MY HERO!!! This is like the holy grail of secrets

Heres a really basic process .gif. I basically jump back and forth between drawing in Paintool Sai and applying gradients in Photoshop.

More info on these two to come.

Angel, Demon or Gargoyle, you pick.

It also comes in gold :}

rufftoon:

veesdumpingrounds:

part 1 of my answer ! I dunno, I hope this is some help or whatever, or at least a goof startpoint for people to debate over the differences between comics and animation ? :) it’s still a good time for you to go check out my comics wwebsite haha 

Reblogging, because very very close to my own experience.

joekeatinge:

rondanchan:

Process Post! Here’s a step-by-step of my cute girl sketch from earlier this week.

Ron is very talented and its great to see what his process is.

jigokuen:

ryanlangdraws:

I’ve had people insist that I used 3d an photos, despite my assertion that I haven’t. You can see the thread here http://www.reddit.com/r/comicbooks/comments/2ag3ku/this_is_a_painting_iron_man_by_ryan_lang/ But this isn’t for them. This is for people that like to see the process of an illustration. I tried to break it down, but if there are any questions, please ask. I have no problem with artists using photos or 3d in their digital work, so when I say I didn’t use photos or 3d for this image, it was that I wanted to see what I could accomplish on my own (with a couple of filters at the end). And if after this process post people still refuse to believe that I didn’t use photos or 3d….. I will take that as a compliment.

Ryan laying down the law. Paint or gtfo.

elioli-art:

Simple watercolor process

A simple watercolor tutorial! We just started seriously trying to learn and work with watercolors just this year, so this tutorial shouldn’t be taken as an expert way of painting. We’re still learning ourselves, and these are a few steps that we have learned to approach to make our own process easier. Especially the more simplistic style we like to dabble in. Pardon if there are any misspellings or if something isn’t too clear. Let us know if you use this tutorial as well. We would love to see what you do!

Hope you enjoy!

ELIOLI

You can find more of our tutorials here :

http://elioli-art.tumblr.com/tagged/tutorial